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10+ years of professional 3D production, spatial survey translation, and real-time engine integration.
I specialize in reality capture reconstruction and digital twins. Rather than automated, bloated geometry dumps, I build clean, dimensionally accurate 3D environments engineered specifically for real-time engines and rigorous evidentiary requirements.
Over 2,600 billable hours dedicated to reconstructing court-admissible forensic environments, vehicles, and infrastructure directly from terrestrial LiDAR, drone photogrammetry, and spatial survey data.
Led a production team of 10 artists delivering massive interactive spatial environments. Developed custom optimization algorithms and pipeline workflows for automated polygon budgeting across complex scenes.
Foundational commercial experience building subdivision-ready hard-surface models for international 3D stock marketplaces and studios under strict mesh topology and quad-flow standards.
Complete end-to-end scene assembly inside Unreal Engine 5. Integrating verified coordinates, high-resolution PBR weathering, and lighting setups optimized for high-FPS camera flyovers and simulations.
Authorized real-time engineering and procedural environment specialization.
Authorized curriculum covering technical pipelines, world building, and real-time optimization.
Advanced procedural graph systems, large-scale environment generation, and spatial point rules.
Core real-time scene architecture, Nanite/Lumen management, and performance workflows.