● Reality Capture to Real-Time Production

High-Precision 3D Modeling & Real-Time Environments

Transforming raw terrestrial LiDAR and noisy scan data into lightweight, production-ready 3D assets and verified Unreal Engine 5 environments.

2,600+ Hours
Forensic Visualization Delivered
Court-Admissible
Dimensionally Verified Tolerances
Clean Topology
Optimized for High-FPS Real-Time
“Aleksei has been an invaluable asset to our visualization pipeline for 3 years and 2,600+ hours. His ability to transform complex point cloud data into precise 3D assets and assemble production-ready scenes directly in Unreal Engine under strict standards is exceptional. Reliable, technically sound, and a pleasure to work with.”
Brady Held
Founder & CEO, Courtroom Animation (San Jose / Los Angeles, CA)

Interactive Point-to-Mesh Case Studies

Drag the slider horizontally to inspect how raw survey data translates to optimized topology.

Production Model Raw Scan
RAW LIDAR SCAN CLEAN MID-POLY MESH

Municipal Transit: Metro Bus

1:1 scale vehicle modeling over dense terrestrial laser scans with window occlusions and reflection noise.

Production & Topology

Subdivision-ready edge flow with custom PBR texturing. Fully optimized without geometry bloat.

Orthographic UE Scene Raw Point Cloud
AERIAL DRONE SCAN CORRIDOR RECONSTRUCTION

Forensic Roadway: Intersection

Accurate grade slopes, curb cross-sections, and calibrated pavement markings in Unreal Engine.

UE5 Scene Assembly

Modular corridor environment optimized for real-time camera tracking and sightline analysis.

Engineered Valve Assembly Noisy Industrial Scan
NOISY INDUSTRIAL SCAN WATERTIGHT MECHANICAL MESH

Industrial Infrastructure: Valve Assembly

Reconstructed from noisy, reflective laser scan data within dense equipment piping.

Reverse Engineering & Specs

Exact bolt patterns, flange fittings, and placards with optimized draw calls for digital twin pipelines.

Specialized 3D & Reality Capture Background

10+ years of professional 3D production, spatial survey translation, and real-time engine integration.

Aleksei Maksimov

Aleksei Maksimov

Founder & Lead Technical 3D Artist • Top Rated on Upwork

I specialize in reality capture reconstruction and digital twins. Rather than automated, bloated geometry dumps, I build clean, dimensionally accurate 3D environments engineered specifically for real-time engines and rigorous evidentiary requirements.

Forensic Reality Capture & Digital Twins Courtroom Animation

Over 2,600 billable hours dedicated to reconstructing court-admissible forensic environments, vehicles, and infrastructure directly from terrestrial LiDAR, drone photogrammetry, and spatial survey data.

Head of Production & Spatial Automation Biganto VR

Led a production team of 10 artists delivering massive interactive spatial environments. Developed custom optimization algorithms and pipeline workflows for automated polygon budgeting across complex scenes.

High-End Asset Modeling & 3D Stock Production 2015 – 2016

Foundational commercial experience building subdivision-ready hard-surface models for international 3D stock marketplaces and studios under strict mesh topology and quad-flow standards.

Real-Time Unreal Engine Delivery UE5 Pipeline

Complete end-to-end scene assembly inside Unreal Engine 5. Integrating verified coordinates, high-resolution PBR weathering, and lighting setups optimized for high-FPS camera flyovers and simulations.

CloudCompare Blender (Point Cloud Visualizer) Substance 3D Painter Unreal Engine 5 LiDAR / Photogrammetry PCG Framework Sub-D Topology (Since 2015) Top Rated on Upwork

Verified Credentials

Authorized real-time engineering and procedural environment specialization.

Official Authorization

Epic Games Professional Certificate: Unreal Engine Production

Authorized curriculum covering technical pipelines, world building, and real-time optimization.

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Specialization

Unreal Engine 5: Procedural Content Generation (PCG)

Advanced procedural graph systems, large-scale environment generation, and spatial point rules.

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Foundation

Unreal Engine 5: Production Pipeline & World Building

Core real-time scene architecture, Nanite/Lumen management, and performance workflows.

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